Snes9x turbo mode9/21/2023 ![]() Note: To unbind a key in RetroArch’s controller configuration menu (like the screenshot in the original post shows), select it and press the “space bar” to wipe it clean. I do have newer game pads that work with RetroArch (and I could have used them to play my NES games), but when playing older console games, there’s nothing like the feel of that system’s controller to really bring you into the game. This seems to be a common problem/request with retro game pads.) (I believe I found a similar thread with a person wanting to play TurboGrafx-16 games who was in talks with a core developer about implementing a way to disable the turbo button feature in RetroArch. Anyway, I’m not saying all cores have the ability to disable the turbo feature of RetroArch, but for those that do, this should solve the problem. Remember to use a capital “D” even though all other settings use the word “disabled” in lowercase. So just go into the “config/Mesen” folder and open the “Mesen.opt” file and edit the line that says mesen_controllerturbospeed = “Fast” and change it to “Disabled”. Added a “Disabled” option inside the “Controller Turbo Speed” setting to disable turbo buttons completely I don’t think any Hyperkin controllers are specifically recognized by RetroArch. I should also mention that this controller only showed up in RetroArch as a SNES USB controller. Tried lots of combinations of settings and button presses. ![]() I couldn’t disable the turbo in RetroArch or while playing the ROM. Holding down the B button would attack once and continuously jump, basically. I bought a USB retro Cadet Premium NES controller (a damn fine game pad, by the way) and loaded up a fresh download of RetroArch, plugged in the controller, configured it, loaded up an NES ROM with the Mesen core and no matter what I did, the B button would trigger the B button’s action when held down, but turbo-repeat the A button’s action as well. Hopefully this will help someone else out and encourage the RetroArch devs to allow users to disable the turbo feature easily in the settings screen. The feature might as well not exist for casual users.I know this is an old topic, but it comes up first on current google searches and it took me a few hours to figure out a workaround while digging around on the forums. Actual behaviorĭoing something as simple as setting a single button in a shmup to rapid fire, which would take a flick of a switch on a turbo controller from the 90s, is an enormous ordeal on retroarch which only works with hacky core-specific config overrides. More sophisticated turbo options should be built on this simple foundation. If this feature is implemented, consider stripping out all existing turbo modes because they mostly confuse and frustrate users. Several cores already do this by explicitly registering special inputs with retroarch and performing the modulation internally, but availability of this feature is inconsistent. ![]() This is simple and flexible and covers 90% of use cases. Street Fighter Alpha 3 MaxStreet Fighter 5 (Hack)Street Fighter Alpha 3Street Fighter 3Street Fighter II - The World WarriorStreet Fighter Alpha 2Super Street Fighter II - The New ChallengersSuper Street Fighter II Turbo - RevivalStreet Fighter 2 Special Champion EditionMarvel Super Heroes Vs Street FighterStreet Fighter 2: Champion EditionX Men Vs. Overclock the SNES CPU & Super FX chip at will, to smooth gameplay. ![]() ![]() Enable or disable the Sprite per-scanline original console limit. "Turbo X") which you can set as a mapping. Remappable Turbo Mode feature - up to 2x the normal speed. SNES "X") should have a turbo version (e.g. When mapping buttons for a core, all core buttons (e.g. You can work around this by making the turbo button the same as the button you want to be turbo, but this requires a core/game-specific config override since ordinary mapping overrides can't change the turbo button. You still need to press the turbo button to activate it. Single button mode tries to fix this, but it's extremely counterintuitive. You have to have a spare button to be the "turbo" button, and any button pressed at the same time will be turbo, even if it doesn't make sense (e.g. latest devkitPPC/libogc Updated to latest Snes9x Added Enable Turbo Mode. Missing turbo buttons for NES Player 1 input drops out during game with 2. Classic turbo mode is extremely inconvenient. (Under GPL License) Snes9x GX is a Super Nintendo / Super Famicom emulator. In this video I show you how to set a wireless controller on SNES9X using a. Snes9x: Add option to set BS-X and Sufami Turbo BIOS files Snes9x: Add support for loading single cart Sufami Turbo ROMs Version 1.5.65 (2022.09.14) GBA: Fix L trigger mapping bug from last update Version 1.5.64 (2022.09. ![]()
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